The End Requirements Guide
Quick answer
The End requires six color-number clues and a keypad order check. No permanent universal code is verified.
Quick answer
For The End, the current usable answer is: collect the six color-number clues, then enter those six numbers into the keypad in the color order shown by the keypad. There is no verified evidence for a permanent universal The End code, so do not reuse a code from another run unless the same six clues and same keypad order are visible.
Ending Requirements
To reach and clear The End in the currently documented route, confirm three things before calling the ending solved: you are actually in The End, all six color-number clues have been found in that run, and the keypad order is being read from the current keypad display. This page does not add unverified ending steps, badge claims or cutscene details.
How to reach The End
The exact transition into The End still needs current-build proof. When testing, record the map or mode that led there, the final door or hallway before the transition, and the last key, lever, chase or objective that changed the route. Do not assume Manor, Backrooms, Poolrooms, FUN mode or the new map share the same ending trigger.
Evidence status
| Requirement | Current status | Last checked |
|---|---|---|
| Six color-number clues | Documented as the objective pattern for The End. Record each visible color and number before using the keypad. | 2026-09-04 |
| Keypad color order | Use the order displayed by the keypad in that run. Do not assume another player's order is universal. | 2026-09-04 |
| Permanent universal code | Not verified. This page should not publish a fixed code without exact-game repeatable evidence. | 2026-09-04 |
| Current official description | The Roblox listing checked on 2026-09-04 names FUN mode, Admin Abuse only in FUN, a new map, Locust/Boiled AI improvements, bug fixes and 2 free revives; it does not give The End keypad code. | 2026-09-04 |
| Update risk | Requirements can change after map, FUN mode or AI updates. Recheck the route after each visible update before treating this as a finished walkthrough. | 2026-09-06 |
Keypad checklist
- Confirm the area is The End, not a late Manor, Backrooms, Poolrooms, FUN mode or new-map hallway.
- Find and write down all six color-number clues before touching the keypad.
- Read the keypad's displayed color order.
- Enter the number that matches each color in that displayed order.
- If the keypad fails, recheck whether one color was copied wrong, one number was missed, or the run reset after death.
- Record the final result: opened path, cutscene, badge, teleport, lobby return, no response or softlock.
First checks before entering
Before assuming you reached the ending route, record the map or mode that led into it. The most useful note is the transition: which door, hallway, prompt, lever, chase, FUN mode state or new-map route moved the run into The End.
Save a revive before testing final-route behavior. If the game returns you to a lobby, restarts the run, or moves you into a cutscene, that outcome matters as much as the route itself.
Requirements to verify
| Requirement | Status to record |
|---|---|
| Entrance | Whether The End is currently reachable, where it starts, and whether it follows Manor, Backrooms, Poolrooms, FUN mode or the new map. |
| Objective | Exact objective text or UI prompt on entry, especially the six color-number clue requirement. |
| Keypad | The keypad's displayed color order, the six numbers entered, and whether the input succeeded. |
| Items | Any key, padlock, lever, clue panel or door state required before the final action. |
| Monster | Whether The Locust, The Boiled One or another monster appears in the final area, including changed AI behavior. |
| Completion | Door open, cutscene, badge, teleport, lobby return or reward. |
| Failure case | Death, revive, reset, softlock, missing trigger or no visible reward. |
Practical route notes
If The End does not trigger, walk the route backward in your notes. Check the last locked door, the most recent lever, and whether a previous map still has an unfinished objective. If a final door opens but no badge or cutscene appears, record that as a completion-status issue instead of calling the ending solved.
Common mistakes
- Calling any late hallway "The End" without seeing a map transition or objective prompt.
- Carrying the Manor 5-key pattern into The End without evidence.
- Copying a fixed keypad code from another run instead of using the six visible clues and the keypad's color order.
- Forgetting to test whether a lever state persists after death.
- Missing a badge, teleport or lobby return because the run ended suddenly.
- Treating one failed trigger as proof of a bug before checking previous objectives.
Why this is not titled as a finished ending walkthrough
A finished ending walkthrough gives the exact route and trigger. This page is intentionally titled as requirements because the verified evidence is not complete yet. That makes it useful for players and honest for search: it answers what to check now and defines the proof needed for a full walkthrough.
Next update
Once gameplay evidence confirms the route, this page can become a step-by-step ending walkthrough and link back to the complete escape guide, keys and levers guide, and map hub.
Choose your next move
Related Guides
Once this question is solved, continue to the next decision without returning to search.
Backrooms, Poolrooms and The End Guide
Map-specific help for the Backrooms, Poolrooms and The End update without mixing their mechanics into the base Manor route.
Poolrooms Objective and Red Key Guide
Poolrooms objective walkthrough for red key searches, 3 statues, 3 valves, gate checks and possible softlocks.