Lobby Config, Modes and Gamepasses
Quick answer
Understand lobby configuration, modes, gamepasses, donations and revive planning before starting a The Locust's Manor run.
Quick answer
Before starting a run, check the lobby for configuration, mode, revive and reward options. The current official Roblox update names New Game mode (FUN), Admin Abuse (ONLY IN FUN GAMEMODE), a New Map, Locust/Boiled AI improved, Bug Fixes, and 2 free revives for liking and joining the group. Reward and store status checked: 2026-09-02.
Current update: FUN mode and Admin Abuse
FUN mode is the only currently named official mode in the Roblox description. Admin Abuse is also named, but the official wording limits it to FUN gamemode. Treat the exact commands, effects, route impact, monster changes, rewards and availability windows as Needs verification until checked in the live lobby or an official follow-up source.
For now, record these items before a run:
- Whether FUN mode appears as a lobby choice, vote, portal, button or server event.
- Whether Admin Abuse is active automatically or only during developer/admin sessions.
- Whether FUN changes map selection, key count, lever order, revive behavior or monster AI.
- Whether the new map is named in-game and whether it replaces or sits beside older map routes.
- Whether Locust/Boiled AI changes alter chase distance, pathing, cue timing or revive planning.
Version-sensitive note
Lobby configuration, gamepass prices and gamepass effects can change without a wiki URL change. Treat exact price, duration, map coverage and revive behavior as Needs verification until confirmed from the current official Roblox store/game page or direct in-game testing. Do not treat third-party snapshots, copied shop lists or video titles as final official pricing.
Pre-run checklist
- Confirm whether you are solo or with other players.
- Check lobby settings before entering the Manor or update maps.
- Note any mode label, difficulty label, revive counter or gamepass prompt.
- Claim the official group/like revive reward before spending currency.
- Record whether a setting changes keys, monsters, timers or map access.
Lobby config
Lobby configuration matters because escape games often change route pressure before the run begins. If a setting affects difficulty, item count, monster behavior or co-op pacing, it belongs in this guide with the setting name, effect, source and last checked date.
Modes
Keep FUN mode separate from the default Manor route. If harder routes, lights-out variants or challenge settings also appear in-game, keep those separate too. Each mode needs its own notes for key count, lever count, monster pressure, revive usefulness and completion reward.
Gamepasses
Gamepasses need practical player answers, not only a purchase prompt. Record the benefit, whether it is permanent, whether it applies to all maps, whether it changes revive planning, and whether it helps solo players or groups more. Until those fields are checked against the current official listing or in-game purchase prompt, mark them Needs verification instead of publishing exact effects or prices as fact.
Donations leaderboard
A donations leaderboard is a social/status feature unless gameplay evidence shows otherwise. Keep it separate from codes and route mechanics. If donations unlock visible cosmetics, status or benefits, document them with direct in-game proof.
What to verify next
| System | Evidence to capture |
|---|---|
| Lobby config | Setting name, toggle state, visible effect. |
| FUN mode | Entry method, route difference, reward or badge. |
| Admin Abuse | Whether it is active only in FUN, visible effects, player controls or admin-only behavior. |
| New map | Map name, entrance, objective, item rules and exit trigger. |
| AI changes | Locust/Boiled cue, chase behavior, pathing and revive result. |
| Gamepasses | Price, benefit, persistence after death, map coverage. |
| Donations | Leaderboard location, reward, cosmetic or social status. |
| Revives | Free claim path, counter change, death behavior. |
Related pages
Use Codes and Free Rewards for code status and revives. Use Keys and Levers if a lobby or mode changes route requirements. Use The Boiled One guide if a mode changes monster behavior.
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